
Chapter 1 is input and output handling. In Java, all I/O is handled through so-called streams. Streams let you deal, in a uniform manner, with communications among various sources of data, such as files, network connections, or memory blocks. We include detailed coverage of the reader and writer classes, which make it easy to deal with Unicode. We show you what goes on under the hood when you use the object serialization mechanism, which makes saving and loading objects easy and convenient.
Chapter 2 covers XML. We show you how to parse XML files, how to generate XML, and how to use XSL transformations. As a useful example, we show you how to specify the layout of a Swing form in XML. This chapter has been updated to include the XPath API, which makes "finding needles in XML haystacks" much easier.
Chapter 3 covers the networking API. Java makes it phenomenally easy to do complex network programming. We show you how to make network connections to servers, how to implement your own servers, and how to make HTTP connections.
Chapter 4 covers database programming. The main focus is on JDBC, the Java database connectivity API that lets Java programs connect to relational databases. We show you how to write useful programs to handle realistic database chores, using a core subset of the JDBC API.
Chapter 5 discusses a feature that we believe can only grow in importance—internationalization. The Java programming language is one of the few languages designed from the start to handle Unicode, but the internationalization support in the Java platform goes much further. As a result, you can internationalize Java applications so that they not only cross platforms but cross country boundaries as well. For example, we show you how to write a retirement calculator applet that uses either English, German, or Chinese languages—depending on the locale of the browser.
Chapter 6 contains all the Swing material that didn't make it into Volume I, especially the important but complex tree and table components. We show the basic uses of editor panes, the Java implementation of a "multiple document" interface, progress indicators that you use in multithreaded programs, and "desktop integration features" such as splash screens and support for the system tray.
Chapter 7 covers the Java 2D API, which you can use to create realistic drawings and special effects. The chapter also covers some advanced features of the AWT (Abstract Windowing Toolkit) that seemed too specialized for coverage in Volume I but are, nonetheless, techniques that should be part of every programmer's toolkit. These features include printing and the APIs for cut-and-paste and drag-and-drop.
Chapter 8 shows you what you need to know about the component API for the Java platform—JavaBeans. We show you how to write your own beans that other programmers can manipulate in integrated builder environments. We conclude this chapter by showing you how you can use JavaBeans persistence to store your own data in a format that—unlike object serialization—is suitable for long-term storage.
Chapter 9 takes up the Java security model. The Java platform was designed from the ground up to be secure, and this chapter takes you under the hood to see how this design is implemented. We show you how to write your own class loaders and security managers for special-purpose applications. Then, we take up the security API that allows for such important features as message and code signing, authorization and authentication, and encryption. We conclude with examples that use the AES and RSA encryption algorithms.
Chapter 10 covers distributed objects. We cover RMI (Remote Method Invocation) in detail. This API lets you work with Java objects that are distributed over multiple machines. We then briefly discuss web services and show you an example in which a Java program communicates with the Amazon Web Service.
Chapter 11 discusses three techniques for processing code. The scripting and compiler APIs, introduced in Java SE 6, allow your program to call code in scripting languages such as JavaScript or Groovy, and to compile Java code. Annotations allow you to add arbitrary information (sometimes called metadata) to a Java program. We show you how annotation processors can harvest these annotations at the source or class file level, and how annotations can be used to influence the behavior of classes at runtime.
Chapter 12 takes up native methods, which let you call methods written for a specific machine such as the Microsoft Windows API. Obviously, this feature is controversial: Use native methods, and the cross-platform nature of the Java platform vanishes. Nonetheless, every serious programmer writing Java applications for specific platforms needs to know these techniques.
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